A unique gamified brand experience for Pringles that revolutionizes the pre-stream on Twitch, transforming it into an interactive, chat and storytelling-driven experience.

Client
Kellogg Deutschland
Industry
Consumer Goods
Solution
Brand ExperienceBrowser Game
Technology
WebReal-time / Multiplayer
Services
Technical ConsultingUX DesignVisual DesignSoftware DevelopmentDevOpsProducing

How we reinvented the pre-stream on Twitch.

Twitch waiting rooms waste the attention of young target audiences.
Before the stream, thousands of viewers sit in a boring waiting loop – a lost opportunity for brands. The goal was to transform this time into active community interaction, increase reach, and make positive brand perception measurable.
3D gaming room of the Pringles Twitch experience with a countdown to the start of the stream, chat commands and the task of preparing the room
We delivered a gamified, customizable waiting room: a Unreal Engine environment, pixel streaming for OBS integration, a web interface for streamers, chat-controlled commands for viewers, a Mr. P hologram as the host, and a short tutorial. The room offered phases, Easter eggs, and numerous personalization options.
A gamified, customizable waiting room for Twitch.

The community determines the mood and content: Through chat commands, viewers can turn on lights, order snacks, or start interactive tasks. Each task visibly changes the scene and creates a shared experience instead of passive advertising.

This is what the experience looks like in action.

More engagement, more anticipation – in true community style.
During the three-month test, well-known streamers like RevedTV, Ava Crown, and Eintracht Spandau used the room. The campaign reached a large audience, significantly increased interaction rates before the stream, and generated positive feedback and increased stream starts.
Our process followed clear phases: Discover, Prototype, Build, Launch. Technically, we relied on Unreal Engine 5 for high-quality 3D visuals, pixel streaming for seamless integration, and a web interface and chat commands for control. A short tutorial ensured that streamers could use the setup easily.
The technology and process were as simple as they were effective.
The Mr P head next to the neon-lit gaming room with the call to get ready for the stream

Mr. P acts as a charming host, guiding through tasks and giving the experience a brand-typical voice. The narrative structure keeps viewers entertained and transforms product placement into shared storytelling.

Brand communication succeeds through experiences, not interruptions.

The future of brand communication is interactive.
Takeaway: When brands become part of the gaming experience, real connections and organic visibility emerge. The key is simple integration for streamers, clear control for viewers, and a focus on entertainment instead of traditional advertising interruptions.